Added some sleeps as well as other changes to the Corsair Vengeance Pro controller

Changed the way direct is handled for corsair devices

Commit amended for code style by Adam Honse <calcprogrammer1@gmail.com>
master
silas 5 years ago committed by Adam Honse
parent 50fc6308d7
commit ea6e961a13

@ -139,6 +139,13 @@ void CorsairVengeanceProController::SetEffect(unsigned char mode,
{
effect_mode = mode;
direct_mode = (effect_mode == CORSAIR_PRO_MODE_DIRECT);
if(direct_mode)
{
return;
}
bus->i2c_smbus_write_byte_data(dev, 0x26, 0x01);
std::this_thread::sleep_for(1ms);
bus->i2c_smbus_write_byte_data(dev, 0x21, 0x00);
@ -155,10 +162,10 @@ void CorsairVengeanceProController::SetEffect(unsigned char mode,
random_byte = CORSAIR_PRO_EFFECT_CUSTOM_COLORS;
}
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, effect_mode); //Mode
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, speed); //Speed
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, random_byte); //Custom color
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, direction); //Direction
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, effect_mode); // Mode
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, speed); // Speed
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, random_byte); // Custom color
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, direction); // Direction
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, red1); // Custom color 1 red
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, grn1); // Custom color 1 green
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, blu1); // Custom color 1 blue

@ -25,16 +25,17 @@ enum
enum
{
CORSAIR_PRO_MODE_COLOR_SHIFT = 0x00, /* Color Shift mode */
CORSAIR_PRO_MODE_COLOR_PULSE = 0x01, /* Color Pulse mode */
CORSAIR_PRO_MODE_RAINBOW_WAVE = 0x03, /* Rainbow Wave mode */
CORSAIR_PRO_MODE_COLOR_WAVE = 0x04, /* Color Wave mode */
CORSAIR_PRO_MODE_VISOR = 0x05, /* Visor mode */
CORSAIR_PRO_MODE_RAIN = 0x06, /* Rain mode */
CORSAIR_PRO_MODE_MARQUEE = 0x07, /* Marquee mode */
CORSAIR_PRO_MODE_RAINBOW = 0x08, /* Rainbow mode */
CORSAIR_PRO_MODE_SEQUENTIAL = 0x09, /* Sequential mode */
CORSAIR_PRO_MODE_STATIC = 0x10, /* Static mode */
CORSAIR_PRO_MODE_DIRECT = 0xDD, /* Arbitrary value to compare against later. Not the actual packet */
CORSAIR_PRO_MODE_COLOR_SHIFT = 0x00, /* Color Shift mode */
CORSAIR_PRO_MODE_COLOR_PULSE = 0x01, /* Color Pulse mode */
CORSAIR_PRO_MODE_RAINBOW_WAVE = 0x03, /* Rainbow Wave mode */
CORSAIR_PRO_MODE_COLOR_WAVE = 0x04, /* Color Wave mode */
CORSAIR_PRO_MODE_VISOR = 0x05, /* Visor mode */
CORSAIR_PRO_MODE_RAIN = 0x06, /* Rain mode */
CORSAIR_PRO_MODE_MARQUEE = 0x07, /* Marquee mode */
CORSAIR_PRO_MODE_RAINBOW = 0x08, /* Rainbow mode */
CORSAIR_PRO_MODE_SEQUENTIAL = 0x09, /* Sequential mode */
CORSAIR_PRO_MODE_STATIC = 0x10, /* Static mode */
CORSAIR_PRO_NUMBER_MODES = 10, /* Number of Corsair Pro modes */
};

@ -21,7 +21,7 @@ RGBController_CorsairVengeancePro::RGBController_CorsairVengeancePro(CorsairVeng
mode Direct;
Direct.name = "Direct";
Direct.value = CORSAIR_PRO_MODE_STATIC;
Direct.value = CORSAIR_PRO_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.speed_min = 0;
Direct.speed_max = 0;
@ -303,4 +303,6 @@ void RGBController_CorsairVengeancePro::DeviceUpdateMode()
mode_colors[3],
mode_colors[4],
mode_colors[5]);
std::this_thread::sleep_for(std::chrono::milliseconds(15));
}

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