Add support for PowerColor Red Devil RX9070XT
parent
b113fd8cbc
commit
9a33c95b69
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/*---------------------------------------------------------*\
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| PowerColorGPUControllerDetect.cpp |
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| Driver for PowerColor GPUs |
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| Nexrem 15 Aug 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "Detector.h"
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#include "pci_ids.h"
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#include "PowerColorRedDevilV2Controller/RGBController_PowerColorRedDevilV2.h"
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#include "PowerColorRedDevilV2Controller/PowerColorRedDevilV2Controller.h"
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#define RED_DEVIL_V1_MAGIC_ADDR 0x90
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static const unsigned char magic_v1[3] = {0x01, 0x05, 0x00};
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static const unsigned char magic_v2[3] = {0x01, 0x32, 0x00};
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void DetectPowerColorRedDevilGPUControllersV2(i2c_smbus_interface* bus, uint8_t i2c_addr, const std::string& name)
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{
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/*---------------------------------------------------------*\
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| The controller reports a unique identifier for V1 and V2. |
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| Unfortunately they are on different addresses. Read it |
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| for good measure anyways. |
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\*---------------------------------------------------------*/
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unsigned char data[3];
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int ret = bus->i2c_smbus_read_i2c_block_data(i2c_addr, RED_DEVIL_V2_READ_REG_MAGIC, 3, data);
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if(ret == 3 && memcmp(data, magic_v2, 3) == 0)
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{
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PowerColorRedDevilV2Controller* controller = new PowerColorRedDevilV2Controller(bus, i2c_addr, name);
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RGBController_PowerColorRedDevilV2* rgb_controller = new RGBController_PowerColorRedDevilV2(controller);
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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}
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REGISTER_I2C_PCI_DETECTOR("PowerColor Red Devil RX9070XT", DetectPowerColorRedDevilGPUControllersV2, AMD_GPU_VEN, AMD_NAVI48_DEV, POWERCOLOR_SUB_VEN, POWERCOLOR_RED_DEVIL_RX9070XT_SUB_DEV, 0x22);
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/*---------------------------------------------------------*\
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| PowerColorRedDevilV2Controller.cpp |
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| Driver for PowerColor Red Devil GPU |
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| Nexrem 15 Aug 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include <string>
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#include "PowerColorRedDevilV2Controller.h"
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PowerColorRedDevilV2Controller::PowerColorRedDevilV2Controller(i2c_smbus_interface* bus, red_devil_v2_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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this->name = dev_name;
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}
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PowerColorRedDevilV2Controller::~PowerColorRedDevilV2Controller()
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{
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}
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std::string PowerColorRedDevilV2Controller::GetDeviceLocation()
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{
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std::string return_string(bus->device_name);
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char addr[5];
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snprintf(addr, 5, "0x%02X", dev);
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return_string.append(", address ");
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return_string.append(addr);
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return("I2C:" + return_string);
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}
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std::string PowerColorRedDevilV2Controller::GetDeviceName()
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{
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return(name);
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}
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bool PowerColorRedDevilV2Controller::GetSync()
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{
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unsigned char data[3];
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RegisterRead(RED_DEVIL_V2_READ_REG_SYNC, data);
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return data[0] && data[1] && data[2];
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}
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void PowerColorRedDevilV2Controller::SetSync(bool sync)
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{
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if(sync)
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{
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unsigned char data[3] = {0x01, 0x01, 0x01};
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_SYNC, data);
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}
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else
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{
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unsigned char data[3] = {0x00, 0x00, 0x00};
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_SYNC, data);
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}
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}
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/*------------------------------------------------------------------*\
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| Mode returns MMBBSS |
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\*------------------------------------------------------------------*/
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red_devil_v2_mode PowerColorRedDevilV2Controller::GetMode()
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{
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unsigned char data[3];
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red_devil_v2_mode mode;
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RegisterRead(RED_DEVIL_V2_READ_REG_MODE, data);
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mode.mode = data[0];
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mode.brightness = data[1];
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mode.speed = data[2];
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return mode;
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}
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void PowerColorRedDevilV2Controller::SetMode(red_devil_v2_mode mode)
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{
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if(mode.mode == RED_DEVIL_V2_MODE_SYNC)
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{
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SetSync(true);
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return;
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}
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SetSync(false);
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unsigned char data[3] =
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{
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mode.mode,
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mode.brightness,
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mode.speed
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};
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_MODE, data);
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}
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RGBColor PowerColorRedDevilV2Controller::GetLedColor(int led)
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{
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/*------------------------------------------------------------------*\
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| On overflow read the first LED |
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\*------------------------------------------------------------------*/
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if(led >= RED_DEVIL_V2_NUM_LEDS)
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{
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led = 0;
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}
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unsigned char data[3];
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RegisterRead(RED_DEVIL_V2_READ_REG_RGBX + led, data);
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return ToRGBColor(data[0], data[1], data[2]);
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}
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void PowerColorRedDevilV2Controller::SetLedColor(int led, RGBColor color)
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{
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/*------------------------------------------------------------------*\
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| Skip writing to invalid LEDs |
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\*------------------------------------------------------------------*/
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if(led >= RED_DEVIL_V2_NUM_LEDS)
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{
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return;
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}
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unsigned char data[3] =
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{
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(unsigned char) RGBGetRValue(color),
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(unsigned char) RGBGetGValue(color),
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(unsigned char) RGBGetBValue(color)
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};
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_RGBX+led, data);
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}
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void PowerColorRedDevilV2Controller::SetLedColorAll(RGBColor color)
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{
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unsigned char data[3] =
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{
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(unsigned char) RGBGetRValue(color),
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(unsigned char) RGBGetGValue(color),
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(unsigned char) RGBGetBValue(color)
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};
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/*------------------------------------------------------------------*\
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| Factory firmware writes both, but we only need 1 of them. |
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| Write both anyways just in case... |
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\*------------------------------------------------------------------*/
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_RGB1, data);
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RegisterWrite(RED_DEVIL_V2_WRITE_REG_RGB2, data);
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}
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int PowerColorRedDevilV2Controller::RegisterRead(unsigned char reg, unsigned char *data)
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{
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int ret = bus->i2c_smbus_read_i2c_block_data(dev, reg, 3, data);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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return ret;
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}
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int PowerColorRedDevilV2Controller::RegisterWrite(unsigned char reg, unsigned char *data)
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{
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int ret = bus->i2c_smbus_write_i2c_block_data(dev, reg, 3, data);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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return ret;
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}
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/*---------------------------------------------------------*\
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| PowerColorRedDevilV2Controller.h |
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| Driver for PowerColor Red Devil GPU |
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| Nexrem 15 Aug 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include <string>
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#include "i2c_smbus.h"
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#include "RGBController.h"
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#pragma once
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typedef unsigned char red_devil_v2_dev_id;
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struct red_devil_v2_mode
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{
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unsigned char mode;
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unsigned char brightness;
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unsigned char speed;
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};
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#define RED_DEVIL_V2_NUM_LEDS 24
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enum
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{
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RED_DEVIL_V2_WRITE_REG_MODE = 0x01,
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RED_DEVIL_V2_WRITE_REG_SYNC = 0x04,
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RED_DEVIL_V2_WRITE_REG_RGBX = 0x10,
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RED_DEVIL_V2_WRITE_REG_RGB1 = 0x30,
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RED_DEVIL_V2_WRITE_REG_RGB2 = 0x31
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};
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enum
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{
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RED_DEVIL_V2_READ_REG_MODE = 0x81,
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RED_DEVIL_V2_READ_REG_MAGIC = 0x82,
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RED_DEVIL_V2_READ_REG_SYNC = 0x84,
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RED_DEVIL_V2_READ_REG_RGBX = 0x90
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};
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enum
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{
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RED_DEVIL_V2_MODE_OFF = 0x00,
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RED_DEVIL_V2_MODE_STATIC = 0x01,
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RED_DEVIL_V2_MODE_BREATHING = 0x02,
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RED_DEVIL_V2_MODE_SECRET_RAINBOW = 0x03,
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RED_DEVIL_V2_MODE_RADIANCE = 0x04,
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RED_DEVIL_V2_MODE_DIFFUSE = 0x05,
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RED_DEVIL_V2_MODE_COLOR_SHIFT = 0x06,
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RED_DEVIL_V2_MODE_METEOR = 0x07,
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RED_DEVIL_V2_MODE_RIPPLE = 0x08,
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RED_DEVIL_V2_MODE_RAINBOW = 0x09,
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RED_DEVIL_V2_MODE_SYNC = 0xFF
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};
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enum
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{
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RED_DEVIL_V2_BRIGHTNESS_MIN = 0x00,
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RED_DEVIL_V2_BRIGHTNESS_MAX = 0xFF
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};
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enum
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{
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RED_DEVIL_V2_SPEED_MIN = 0xFF,
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RED_DEVIL_V2_SPEED_DEFAULT = 0x32,
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RED_DEVIL_V2_SPEED_MAX = 0x00
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};
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class PowerColorRedDevilV2Controller
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{
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public:
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PowerColorRedDevilV2Controller(i2c_smbus_interface* bus, red_devil_v2_dev_id dev, std::string dev_name);
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~PowerColorRedDevilV2Controller();
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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bool GetSync();
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void SetSync(bool sync);
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red_devil_v2_mode GetMode();
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void SetMode(red_devil_v2_mode mode);
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RGBColor GetLedColor(int led);
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void SetLedColor(int led, RGBColor color);
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void SetLedColorAll(RGBColor color);
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private:
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i2c_smbus_interface* bus;
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red_devil_v2_dev_id dev;
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std::string name;
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int RegisterRead(unsigned char reg, unsigned char *data);
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int RegisterWrite(unsigned char reg, unsigned char *data);
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};
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/*---------------------------------------------------------*\
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| RGBController_PowerColorRedDevilV2.cpp |
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| Driver for PowerColor Red Devil GPU |
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| Nexrem 15 Aug 2025 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "RGBController_PowerColorRedDevilV2.h"
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RGBController_PowerColorRedDevilV2::RGBController_PowerColorRedDevilV2(PowerColorRedDevilV2Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "PowerColor";
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description = "PowerColor Red Devil V2 GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Off;
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Off.name = "Off";
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Off.value = RED_DEVIL_V2_MODE_OFF;
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Off.flags = MODE_FLAG_AUTOMATIC_SAVE;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Custom";
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Static.value = RED_DEVIL_V2_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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Static.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Static.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = RED_DEVIL_V2_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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Breathing.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Breathing.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Breathing.speed_min = RED_DEVIL_V2_SPEED_MIN;
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Breathing.speed_max = RED_DEVIL_V2_SPEED_MAX;
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Breathing.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(Breathing);
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mode SecretRainbow;
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SecretRainbow.name = "Secret Rainbow";
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SecretRainbow.value = RED_DEVIL_V2_MODE_SECRET_RAINBOW;
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SecretRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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SecretRainbow.color_mode = MODE_COLORS_NONE;
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SecretRainbow.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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SecretRainbow.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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SecretRainbow.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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SecretRainbow.speed_min = RED_DEVIL_V2_SPEED_MIN;
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SecretRainbow.speed_max = RED_DEVIL_V2_SPEED_MAX;
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SecretRainbow.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(SecretRainbow);
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mode Radiance;
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Radiance.name = "Radiance";
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Radiance.value = RED_DEVIL_V2_MODE_RADIANCE;
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Radiance.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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Radiance.color_mode = MODE_COLORS_NONE;
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Radiance.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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Radiance.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Radiance.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Radiance.speed_min = RED_DEVIL_V2_SPEED_MIN;
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Radiance.speed_max = RED_DEVIL_V2_SPEED_MAX;
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Radiance.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(Radiance);
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mode Diffuse;
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Diffuse.name = "Diffuse";
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Diffuse.value = RED_DEVIL_V2_MODE_DIFFUSE;
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Diffuse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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Diffuse.color_mode = MODE_COLORS_NONE;
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Diffuse.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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Diffuse.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Diffuse.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Diffuse.speed_min = RED_DEVIL_V2_SPEED_MIN;
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Diffuse.speed_max = RED_DEVIL_V2_SPEED_MAX;
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Diffuse.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(Diffuse);
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mode ColorShift;
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ColorShift.name = "Color Shift";
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ColorShift.value = RED_DEVIL_V2_MODE_COLOR_SHIFT;
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ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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ColorShift.color_mode = MODE_COLORS_NONE;
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ColorShift.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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ColorShift.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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ColorShift.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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ColorShift.speed_min = RED_DEVIL_V2_SPEED_MIN;
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ColorShift.speed_max = RED_DEVIL_V2_SPEED_MAX;
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ColorShift.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(ColorShift);
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mode Meteor;
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Meteor.name = "Meteor";
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Meteor.value = RED_DEVIL_V2_MODE_METEOR;
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Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
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Meteor.color_mode = MODE_COLORS_PER_LED;
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Meteor.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
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Meteor.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Meteor.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
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Meteor.speed_min = RED_DEVIL_V2_SPEED_MIN;
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Meteor.speed_max = RED_DEVIL_V2_SPEED_MAX;
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Meteor.speed = RED_DEVIL_V2_SPEED_DEFAULT;
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modes.push_back(Meteor);
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mode Ripple;
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Ripple.name = "Ripple";
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Ripple.value = RED_DEVIL_V2_MODE_RIPPLE;
|
||||
Ripple.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
|
||||
Ripple.color_mode = MODE_COLORS_PER_LED;
|
||||
Ripple.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
|
||||
Ripple.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
|
||||
Ripple.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
|
||||
Ripple.speed_min = RED_DEVIL_V2_SPEED_MIN;
|
||||
Ripple.speed_max = RED_DEVIL_V2_SPEED_MAX;
|
||||
Ripple.speed = RED_DEVIL_V2_SPEED_DEFAULT;
|
||||
modes.push_back(Ripple);
|
||||
|
||||
mode Rainbow;
|
||||
Rainbow.name = "Rainbow";
|
||||
Rainbow.value = RED_DEVIL_V2_MODE_RAINBOW;
|
||||
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE;
|
||||
Rainbow.color_mode = MODE_COLORS_NONE;
|
||||
Rainbow.brightness_min = RED_DEVIL_V2_BRIGHTNESS_MIN;
|
||||
Rainbow.brightness_max = RED_DEVIL_V2_BRIGHTNESS_MAX;
|
||||
Rainbow.brightness = RED_DEVIL_V2_BRIGHTNESS_MAX;
|
||||
Rainbow.speed_min = RED_DEVIL_V2_SPEED_MIN;
|
||||
Rainbow.speed_max = RED_DEVIL_V2_SPEED_MAX;
|
||||
Rainbow.speed = RED_DEVIL_V2_SPEED_DEFAULT;
|
||||
modes.push_back(Rainbow);
|
||||
|
||||
mode Sync;
|
||||
Sync.name = "Sync with motherboard";
|
||||
Sync.value = RED_DEVIL_V2_MODE_SYNC;
|
||||
Sync.flags = MODE_FLAG_AUTOMATIC_SAVE;
|
||||
Sync.color_mode = MODE_COLORS_NONE;
|
||||
modes.push_back(Sync);
|
||||
|
||||
SetupZones();
|
||||
|
||||
ReadConfig();
|
||||
|
||||
/*------------------------------------------------------------------*\
|
||||
| Copy the read colors for later delta-ing |
|
||||
\*------------------------------------------------------------------*/
|
||||
colors_copy = colors;
|
||||
}
|
||||
|
||||
RGBController_PowerColorRedDevilV2::~RGBController_PowerColorRedDevilV2()
|
||||
{
|
||||
delete controller;
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::SetupZones()
|
||||
{
|
||||
zone stripe1;
|
||||
stripe1.name = "Stripe 1";
|
||||
stripe1.type = ZONE_TYPE_LINEAR;
|
||||
stripe1.leds_min = 3;
|
||||
stripe1.leds_max = 3;
|
||||
stripe1.leds_count = 3;
|
||||
stripe1.matrix_map = NULL;
|
||||
zones.push_back(stripe1);
|
||||
|
||||
zone stripe2;
|
||||
stripe2.name = "Stripe 2";
|
||||
stripe2.type = ZONE_TYPE_LINEAR;
|
||||
stripe2.leds_min = 3;
|
||||
stripe2.leds_max = 3;
|
||||
stripe2.leds_count = 3;
|
||||
stripe2.matrix_map = NULL;
|
||||
zones.push_back(stripe2);
|
||||
|
||||
static unsigned int hellstone_map[2][7] =
|
||||
{
|
||||
{ 0, 1, 2, 3, 4, 5, 6 },
|
||||
{ 13, 12, 11, 10, 9, 8, 7 }
|
||||
};
|
||||
|
||||
zone hellstone;
|
||||
hellstone.name = "Hellstone";
|
||||
hellstone.type = ZONE_TYPE_MATRIX;
|
||||
hellstone.leds_min = 14;
|
||||
hellstone.leds_max = 14;
|
||||
hellstone.leds_count = 14;
|
||||
hellstone.matrix_map = new matrix_map_type;
|
||||
hellstone.matrix_map->height = 2;
|
||||
hellstone.matrix_map->width = 7;
|
||||
hellstone.matrix_map->map = (unsigned int *)hellstone_map;
|
||||
zones.push_back(hellstone);
|
||||
|
||||
zone devil;
|
||||
devil.name = "Devil";
|
||||
devil.type = ZONE_TYPE_LINEAR;
|
||||
devil.leds_min = 4;
|
||||
devil.leds_max = 4;
|
||||
devil.leds_count = 4;
|
||||
devil.matrix_map = NULL;
|
||||
zones.push_back(devil);
|
||||
|
||||
/*------------------------------------------------------------------*\
|
||||
| Create the LEDs for each zone |
|
||||
\*------------------------------------------------------------------*/
|
||||
for(unsigned int i = 0; i < stripe1.leds_count; i++)
|
||||
{
|
||||
led new_led;
|
||||
new_led.name = stripe1.name + " " + std::to_string(i+1);
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < stripe2.leds_count; i++)
|
||||
{
|
||||
led new_led;
|
||||
new_led.name = stripe2.name + " " + std::to_string(i+1);
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < hellstone.leds_count; i++)
|
||||
{
|
||||
led new_led;
|
||||
new_led.name = hellstone.name + " " + std::to_string(i+1);
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < devil.leds_count; i++)
|
||||
{
|
||||
led new_led;
|
||||
new_led.name = devil.name + " " + std::to_string(i+1);
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::ResizeZone(int, int)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| This device does not support resizing zones |
|
||||
\*---------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::DeviceUpdateLEDs()
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Check if all colors are identical. If they are do a |
|
||||
| single register write instead of writing to each LED |
|
||||
\*---------------------------------------------------------*/
|
||||
bool all_same = true;
|
||||
for(int i = 1; i < colors.size(); i++)
|
||||
{
|
||||
if(colors[i-1] != colors[i])
|
||||
{
|
||||
all_same = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Do single register write to set all |
|
||||
\*---------------------------------------------------------*/
|
||||
if(all_same)
|
||||
{
|
||||
RGBColor color = colors[0];
|
||||
controller->SetLedColorAll(color);
|
||||
}
|
||||
else
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Since writing to each LED is slow check which colors have |
|
||||
| changed and only write those instead |
|
||||
\*---------------------------------------------------------*/
|
||||
for(int i = 0; i < colors.size(); i++)
|
||||
{
|
||||
if(colors[i] != colors_copy[i])
|
||||
{
|
||||
controller->SetLedColor(i, colors[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Store changed colors |
|
||||
\*---------------------------------------------------------*/
|
||||
colors_copy = colors;
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::UpdateZoneLEDs(int)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::UpdateSingleLED(int)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::DeviceUpdateMode()
|
||||
{
|
||||
red_devil_v2_mode mode;
|
||||
mode.mode = (unsigned char)modes[active_mode].value;
|
||||
mode.brightness = (unsigned char)modes[active_mode].brightness;
|
||||
mode.speed = (unsigned char)modes[active_mode].speed;
|
||||
|
||||
controller->SetMode(mode);
|
||||
}
|
||||
|
||||
void RGBController_PowerColorRedDevilV2::ReadConfig()
|
||||
{
|
||||
red_devil_v2_mode mode = controller->GetMode();
|
||||
bool sync = controller->GetSync();
|
||||
|
||||
for(int i = 0; i < colors.size(); i++)
|
||||
{
|
||||
colors[i] = controller->GetLedColor(i);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Since Sync is not actually "a mode" it needs special |
|
||||
| handling |
|
||||
\*---------------------------------------------------------*/
|
||||
if(sync)
|
||||
{
|
||||
active_mode = 10;
|
||||
}
|
||||
else if(mode.mode < modes.size() - 1)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| Mode ordering is important, keep them in order |
|
||||
\*---------------------------------------------------------*/
|
||||
active_mode = mode.mode;
|
||||
}
|
||||
|
||||
modes[active_mode].brightness = mode.brightness;
|
||||
modes[active_mode].speed = mode.speed;
|
||||
}
|
||||
@ -0,0 +1,42 @@
|
||||
/*---------------------------------------------------------*\
|
||||
| RGBController_PowerColorRedDevilV2.h |
|
||||
| |
|
||||
| Driver for PowerColor Red Devil GPU |
|
||||
| |
|
||||
| Nexrem 15 Aug 2025 |
|
||||
| |
|
||||
| This file is part of the OpenRGB project |
|
||||
| SPDX-License-Identifier: GPL-2.0-only |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "RGBController.h"
|
||||
#include "PowerColorRedDevilV2Controller.h"
|
||||
|
||||
class RGBController_PowerColorRedDevilV2 : public RGBController
|
||||
{
|
||||
public:
|
||||
RGBController_PowerColorRedDevilV2(PowerColorRedDevilV2Controller* controller_ptr);
|
||||
~RGBController_PowerColorRedDevilV2();
|
||||
|
||||
void SetupZones();
|
||||
|
||||
void ResizeZone(int, int);
|
||||
|
||||
void DeviceUpdateLEDs();
|
||||
void UpdateZoneLEDs(int);
|
||||
void UpdateSingleLED(int);
|
||||
|
||||
void DeviceUpdateMode();
|
||||
|
||||
private:
|
||||
PowerColorRedDevilV2Controller *controller;
|
||||
/*------------------------------------------------------------------*\
|
||||
| To optimize color writes we store a copy of the colors in order to |
|
||||
| later only write changed colors |
|
||||
\*------------------------------------------------------------------*/
|
||||
std::vector<RGBColor> colors_copy;
|
||||
|
||||
void ReadConfig();
|
||||
};
|
||||
Loading…
Reference in New Issue