Initial driver for ROG Aura Core laptop keyboards. Untested.

master
Adam Honse 6 years ago
parent 69539432b5
commit 9840f0a8b6

@ -0,0 +1,125 @@
/*-----------------------------------------*\
| AuraCoreController.cpp |
| |
| Driver for ASUS ROG Aura Core RGB |
| lighting controller |
| |
| Adam Honse (CalcProgrammer1) 4/13/2020 |
\*-----------------------------------------*/
#include "AuraCoreController.h"
#include <cstring>
AuraCoreController::AuraCoreController(hid_device* dev_handle)
{
dev = dev_handle;
}
AuraCoreController::~AuraCoreController()
{
}
void AuraCoreController::SendBrightness
(
unsigned char brightness
)
{
unsigned char usb_buf[17];
/*-----------------------------------------------------*\
| Zero out buffer |
\*-----------------------------------------------------*/
memset(usb_buf, 0x00, sizeof(usb_buf));
/*-----------------------------------------------------*\
| Set up message packet |
\*-----------------------------------------------------*/
usb_buf[0x00] = 0x5A;
usb_buf[0x01] = AURA_CORE_COMMAND_BRIGHTNESS;
usb_buf[0x02] = 0xC5;
usb_buf[0x03] = 0xC4;
usb_buf[0x04] = brightness;
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_send_feature_report(dev, usb_buf, 17);
}
void AuraCoreController::SendUpdate
(
unsigned char zone,
unsigned char mode,
unsigned char speed,
unsigned char red,
unsigned char green,
unsigned char blue
)
{
unsigned char usb_buf[17];
/*-----------------------------------------------------*\
| Zero out buffer |
\*-----------------------------------------------------*/
memset(usb_buf, 0x00, sizeof(usb_buf));
/*-----------------------------------------------------*\
| Set up message packet |
\*-----------------------------------------------------*/
usb_buf[0x00] = 0x5D;
usb_buf[0x01] = AURA_CORE_COMMAND_UPDATE;
usb_buf[0x02] = zone;
usb_buf[0x03] = mode;
usb_buf[0x04] = red;
usb_buf[0x05] = green;
usb_buf[0x06] = blue;
usb_buf[0x07] = speed;
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_send_feature_report(dev, usb_buf, 17);
}
void AuraCoreController::SendSet()
{
unsigned char usb_buf[17];
/*-----------------------------------------------------*\
| Zero out buffer |
\*-----------------------------------------------------*/
memset(usb_buf, 0x00, sizeof(usb_buf));
/*-----------------------------------------------------*\
| Set up message packet |
\*-----------------------------------------------------*/
usb_buf[0x00] = 0x5D;
usb_buf[0x01] = AURA_CORE_COMMAND_SET;
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_send_feature_report(dev, usb_buf, 17);
}
void AuraCoreController::SendApply()
{
unsigned char usb_buf[17];
/*-----------------------------------------------------*\
| Zero out buffer |
\*-----------------------------------------------------*/
memset(usb_buf, 0x00, sizeof(usb_buf));
/*-----------------------------------------------------*\
| Set up message packet |
\*-----------------------------------------------------*/
usb_buf[0x00] = 0x5D;
usb_buf[0x01] = AURA_CORE_COMMAND_APPLY;
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_send_feature_report(dev, usb_buf, 17);
}

@ -0,0 +1,76 @@
/*-----------------------------------------*\
| AuraCoreController.h |
| |
| Definitions and types for ASUS ROG Aura |
| Core RGB lighting controller |
| |
| Adam Honse (CalcProgrammer1) 4/13/2020 |
\*-----------------------------------------*/
#include "RGBController.h"
#include <string>
#include <hidapi/hidapi.h>
#pragma once
enum
{
AURA_CORE_MODE_STATIC = 0, /* Static color mode */
AURA_CORE_MODE_BREATHING = 1, /* Breathing effect mode */
AURA_CORE_MODE_SPECTRUM_CYCLE = 2, /* Spectrum Cycle mode */
};
enum
{
AURA_CORE_COMMAND_UPDATE = 0xB3, /* Update mode and color */
AURA_CORE_COMMAND_SET = 0xB5, /* Set command */
AURA_CORE_COMMAND_APPLY = 0xB4, /* Apply command */
AURA_CORE_COMMAND_BRIGHTNESS = 0xBA, /* Brightness command */
};
enum
{
AURA_CORE_ZONE_IDX_ALL = 0x00, /* Update all zones */
AURA_CORE_ZONE_IDX_1 = 0x01, /* Update zone 1 */
AURA_CORE_ZONE_IDX_2 = 0x02, /* Update zone 2 */
AURA_CORE_ZONE_IDX_3 = 0x03, /* Update zone 3 */
AURA_CORE_ZONE_IDX_4 = 0x04, /* Update zone 4 */
};
enum
{
AURA_CORE_SPEED_SLOW = 0xE1, /* Slowest speed */
AURA_CORE_SPEED_NORMAL = 0xEB, /* Normal speed */
AURA_CORE_SPEED_FAST = 0xF5, /* Fastest speed */
};
class AuraCoreController
{
public:
AuraCoreController(hid_device* dev_handle);
~AuraCoreController();
void SendBrightness
(
unsigned char brightness
);
void SendUpdate
(
unsigned char zone,
unsigned char mode,
unsigned char speed,
unsigned char red,
unsigned char green,
unsigned char blue
);
void SendSet();
void SendApply();
private:
hid_device* dev;
};

@ -0,0 +1,45 @@
#include "AuraCoreController.h"
#include "RGBController.h"
#include "RGBController_AuraCore.h"
#include <vector>
#include <hidapi/hidapi.h>
#define AURA_CORE_VID 0x0B05
#define NUM_PIDS 3
static const unsigned short pid_table[] =
{
0x1854,
0x1869,
0x1866
};
/******************************************************************************************\
* *
* DetectAuraCoreControllers *
* *
* Tests the USB address to see if an Asus ROG Aura Core controller exists there *
* *
\******************************************************************************************/
void DetectAuraCoreControllers(std::vector<RGBController*>& rgb_controllers)
{
hid_device* dev;
//Look for Asus ROG Aura Core RGB controller
hid_init();
for(int pid_idx = 0; pid_idx < NUM_PIDS; pid_idx++)
{
dev = hid_open(AURA_CORE_VID, pid_table[pid_idx], 0);
if( dev )
{
AuraCoreController* controller = new AuraCoreController(dev);
RGBController_AuraCore* rgb_controller = new RGBController_AuraCore(controller);
rgb_controllers.push_back(rgb_controller);
}
}
}

@ -296,6 +296,7 @@ void DetectRGBFusionGPUControllers(std::vector<i2c_smbus_interface*>& busses, st
void DetectMSIMysticLightControllers(std::vector<RGBController*> &rgb_controllers);
void DetectMSIRGBControllers(std::vector<RGBController*> &rgb_controllers);
void DetectAuraAddressableControllers(std::vector<RGBController*> &rgb_controllers);
void DetectAuraCoreControllers(std::vector<RGBController*> &rgb_controllers);
void DetectLEDStripControllers(std::vector<RGBController*> &rgb_controllers);
void DetectHue2Controllers(std::vector<RGBController*> &rgb_controllers);
void DetectHuePlusControllers(std::vector<RGBController*> &rgb_controllers);
@ -340,6 +341,7 @@ void DetectRGBControllers(void)
DetectMSIRGBControllers(rgb_controllers);
DetectAuraAddressableControllers(rgb_controllers);
DetectAuraCoreControllers(rgb_controllers);
DetectLEDStripControllers(rgb_controllers);
DetectHue2Controllers(rgb_controllers);
DetectHuePlusControllers(rgb_controllers);

@ -32,6 +32,7 @@ INCLUDEPATH += \
super_io/ \
Controllers/AMDWraithPrismController/ \
Controllers/AuraAddressableController/ \
Controllers/AuraCoreController/ \
Controllers/AuraGPUController/ \
Controllers/AuraSMBusController/ \
Controllers/CorsairPeripheralController/ \
@ -85,6 +86,8 @@ SOURCES += \
Controllers/AMDWraithPrismController/AMDWraithPrismControllerDetect.cpp \
Controllers/AuraAddressableController/AuraAddressableController.cpp \
Controllers/AuraAddressableController/AuraAddressableControllerDetect.cpp \
Controllers/AuraCoreController/AuraCoreController.cpp \
Controllers/AuraCoreController/AuraCoreControllerDetect.cpp \
Controllers/AuraGPUController/AuraGPUController.cpp \
Controllers/AuraGPUController/AuraGPUControllerDetect.cpp \
Controllers/AuraSMBusController/AuraSMBusController.cpp \
@ -138,6 +141,7 @@ SOURCES += \
RGBController/E131ControllerDetect.cpp \
RGBController/RGBController_AMDWraithPrism.cpp \
RGBController/RGBController_AuraAddressable.cpp \
RGBController/RGBController_AuraCore.cpp \
RGBController/RGBController_AuraGPU.cpp \
RGBController/RGBController_AuraSMBus.cpp \
RGBController/RGBController_CorsairLightingNode.cpp \
@ -185,6 +189,7 @@ HEADERS += \
super_io/super_io.h \
Controllers/AMDWraithPrismController/AMDWraithPrismController.h \
Controllers/AuraAddressableController/AuraAddressableController.h \
Controllers/AuraCoreController/AuraCoreController.h \
Controllers/AuraGPUController/AuraGPUController.h \
Controllers/AuraSMBusController/AuraSMBusController.h \
Controllers/CorsairLightingNodeController/CorsairLightingNodeController.h \
@ -212,6 +217,7 @@ HEADERS += \
RGBController/RGBController.h \
RGBController/RGBController_AMDWraithPrism.h \
RGBController/RGBController_AuraAddressable.h \
RGBController/RGBController_AuraCore.h \
RGBController/RGBController_AuraGPU.h \
RGBController/RGBController_AuraSMBus.h \
RGBController/RGBController_CorsairLightingNode.h \

@ -0,0 +1,105 @@
/*-----------------------------------------*\
| RGBController_AuraCore.cpp |
| |
| Generic RGB Interface for ROG Aura Core |
| |
| Adam Honse (CalcProgrammer1) 4/17/2020 |
\*-----------------------------------------*/
#include "RGBController_AuraCore.h"
RGBController_AuraCore::RGBController_AuraCore(AuraCoreController* aura_ptr)
{
aura = aura_ptr;
name = "ASUS Aura Core";
type = DEVICE_TYPE_KEYBOARD;
description = "ASUS Aura Core Device";
mode Static;
Static.name = "Static";
Static.value = AURA_CORE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = AURA_CORE_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
modes.push_back(Breathing);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = AURA_CORE_MODE_SPECTRUM_CYCLE;
ColorCycle.flags = 0;
ColorCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(ColorCycle);
SetupZones();
}
void RGBController_AuraCore::SetupZones()
{
zone Keyboard;
Keyboard.name = "Keyboard";
Keyboard.type = ZONE_TYPE_SINGLE;
Keyboard.leds_min = 4;
Keyboard.leds_max = 4;
Keyboard.leds_count = 4;
zones.push_back(Keyboard);
for(int led_idx = 0; led_idx < Keyboard.leds_count; led_idx++)
{
led KeyLED;
KeyLED.name = "Keyboard LED ";
KeyLED.name.append(std::to_string(led_idx + 1));
leds.push_back(KeyLED);
}
SetupColors();
}
void RGBController_AuraCore::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_AuraCore::UpdateLEDs()
{
UpdateZoneLEDs(0);
}
void RGBController_AuraCore::UpdateZoneLEDs(int /*zone*/)
{
for(int led_idx = 0; led_idx < leds.size(); led_idx++)
{
UpdateSingleLED(led_idx);
}
}
void RGBController_AuraCore::UpdateSingleLED(int led)
{
aura->SendUpdate
(
led + 1,
modes[active_mode].value,
AURA_CORE_SPEED_NORMAL,
RGBGetRValue(colors[led]),
RGBGetGValue(colors[led]),
RGBGetBValue(colors[led])
);
aura->SendSet();
aura->SendApply();
}
void RGBController_AuraCore::SetCustomMode()
{
active_mode = 0;
}
void RGBController_AuraCore::UpdateMode()
{
UpdateLEDs();
}

@ -0,0 +1,33 @@
/*-----------------------------------------*\
| RGBController_AuraCore.h |
| |
| Generic RGB Interface for ROG Aura Core |
| |
| Adam Honse (CalcProgrammer1) 4/17/2020 |
\*-----------------------------------------*/
#pragma once
#include "RGBController.h"
#include "AuraCoreController.h"
class RGBController_AuraCore : public RGBController
{
public:
RGBController_AuraCore(AuraCoreController* aura_ptr);
void SetupZones();
void ResizeZone(int zone, int new_size);
void UpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void UpdateMode();
private:
AuraCoreController* aura;
};
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