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@ -39,12 +39,152 @@ THREAD keepalive_thread(void *param)
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#define NA 0xFFFFFFFF
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static unsigned int matrix_map[6][23] =
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{ { 0, NA, 12, 18, 24, 30, NA, 42, 48, 54, 60, NA, 66, 72, 78, 84, 90, 96, 102, NA, NA, NA, NA },
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{ 1, 7, 13, 19, 25, 31, 37, 43, 49, 55, 61, NA, 67, 73, 85, NA, 91, 97, 103, NA, NA, NA, NA },
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{ 2, NA, 8, 14, 20, 26, NA, 32, 38, 44, 50, 56, 62, 68, 74, 86, 92, 98, 104, NA, NA, NA, NA },
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{ 3, NA, 9, 15, 21, 27, NA, 33, 39, 45, 51, 57, 63, 69, 87, NA, NA, NA, NA, NA, NA, NA, NA },
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{ 4, NA, 16, 22, 28, 34, NA, 40, NA, 46, 52, 58, 64, 70, 82, NA, NA, 100, NA, NA, NA, NA, NA },
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{ 5, 11, 17, NA, NA, NA, NA, 41, NA, NA, NA, NA, 65, 77, 83, 89, 95, 101, 107, NA, NA, NA, NA } };
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{ { 0, NA, 11, 17, 22, 27, NA, 33, 38, 43, 49, NA, 54, 60, 64, 68, 74, 78, 83, NA, NA, NA, NA },
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{ 1, 6, 12, 18, 23, 28, 34, 39, 44, 50, 55, NA, 61, 65, 69, NA, 75, 79, 84, NA, NA, NA, NA },
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{ 2, NA, 7, 13, 19, 24, NA, 29, 35, 40, 45, 51, 56, 62, 66, 70, 76, 80, 85, NA, NA, NA, NA },
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{ 3, NA, 8, 14, 20, 25, NA, 30, 36, 41, 46, 52, 57, 63, 71, NA, NA, NA, NA, NA, NA, NA, NA },
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{ 4, NA, 9, 15, 21, 26, NA, 31, NA, 37, 42, 47, 53, 58, 72, NA, NA, 81, NA, NA, NA, NA, NA },
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{ 5, 10, 16, NA, NA, NA, NA, 32, NA, NA, NA, NA, 48, 59, 67, 73, 77, 82, 86, NA, NA, NA, NA } };
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static const char* zone_names[] =
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{
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"Keyboard",
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};
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static zone_type zone_types[] =
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{
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ZONE_TYPE_MATRIX,
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};
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static const unsigned int zone_sizes[] =
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{
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103,
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};
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static const char *led_names[] =
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{
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"Key: Escape",
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"Key: `",
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"Key: Tab",
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"Key: Caps Lock",
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"Key: Left Shift",
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"Key: Left Control",
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// ?
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"Key: 1",
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"Key: Q",
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"Key: A",
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"Key: Z",
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"Key: Left Windows",
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"Key: F1",
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"Key: 2",
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"Key: W",
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"Key: S",
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"Key: X",
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"Key: Left Alt",
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"Key: F2",
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"Key: 3",
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"Key: E",
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"Key: D",
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"Key: C",
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// ?
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"Key: F3",
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"Key: 4",
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"Key: R",
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"Key: F",
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"Key: V",
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// ?
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"Key: F4",
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"Key: 5",
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"Key: T",
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"Key: G",
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"Key: B",
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"Key: Space",
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"Key: F5",
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"Key: 6",
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"Key: Y",
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"Key: H",
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"Key: N",
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// ?
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"Key: F6",
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"Key: 7",
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"Key: U",
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"Key: J",
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"Key: M",
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//
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"Key: F7",
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"Key: 8",
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"Key: I",
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"Key: K",
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"Key: ,",
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"Key: Right Alt",
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"Key: F8",
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"Key: 9",
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"Key: O",
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"Key: L",
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"Key: .",
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//
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"Key: F9",
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"Key: 0",
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"Key: P",
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"Key: ;",
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"Key: /",
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"Key: Fn",
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"Key: F10",
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"Key: -",
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"Key: [",
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"Key: '",
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//
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//
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"Key: F11",
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"Key: =",
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"Key: ]",
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"Key: Context",
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"Key: F12",
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"Key: Backspace",
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"Key: \\",
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"Key: Enter",
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"Key: Right Shift",
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"Key: Right Control",
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"Key: Print Screen",
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"Key: Insert",
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"Key: Delete",
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//
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//
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"Key: Left Arrow",
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"Key: Scroll Lock",
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"Key: Home",
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"Key: End",
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//
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"Key: Up Arrow",
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"Key: Down Arrow",
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"Key: Pause/Break",
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"Key: Page Up",
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"Key: Page Down",
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//
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//
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"Key: Right Arrow",
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//
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"Key: Num Lock",
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"Key: Number Pad 7",
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"Key: Number Pad 4",
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"Key: Number Pad 0",
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//
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"Key: Number Pad /",
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"Key: Number Pad 8",
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"Key: Number Pad 5",
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"Key: Number Pad 2",
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//
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//
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"Key: Number Pad *",
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"Key: Number Pad 9",
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"Key: Number Pad 6",
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"Key: Number Pad 3",
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"Key: Number Pad .",
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//
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"Key: Number Pad -",
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"Key: Number Pad +",
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"Key: Number Pad Enter",
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};
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RGBController_HyperXAlloyOrigins::RGBController_HyperXAlloyOrigins(HyperXAlloyOriginsController* hyperx_ptr)
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{
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@ -84,27 +224,40 @@ RGBController_HyperXAlloyOrigins::~RGBController_HyperXAlloyOrigins()
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void RGBController_HyperXAlloyOrigins::SetupZones()
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{
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zone new_zone;
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new_zone.name = "Keyboard";
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new_zone.type = ZONE_TYPE_MATRIX;
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new_zone.leds_min = 155;
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new_zone.leds_max = 155;
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new_zone.leds_count = 155;
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new_zone.matrix_map = new matrix_map_type;
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new_zone.matrix_map->height = 6;
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new_zone.matrix_map->width = 23;
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new_zone.matrix_map->map = (unsigned int *)&matrix_map;
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zones.push_back(new_zone);
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for(int led_idx = 0; led_idx < 155; led_idx++)
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/*---------------------------------------------------------*\
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| Set up zones |
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\*---------------------------------------------------------*/
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unsigned int total_led_count = 0;
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for(unsigned int zone_idx = 0; zone_idx < 1; zone_idx++)
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{
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led new_led;
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zone new_zone;
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new_zone.name = zone_names[zone_idx];
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new_zone.type = zone_types[zone_idx];
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new_zone.leds_min = zone_sizes[zone_idx];
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new_zone.leds_max = zone_sizes[zone_idx];
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new_zone.leds_count = zone_sizes[zone_idx];
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new_led.name = "Keyboard LED ";
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new_led.name.append(std::to_string(led_idx));
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if(zone_types[zone_idx] == ZONE_TYPE_MATRIX)
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{
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new_zone.matrix_map = new matrix_map_type;
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new_zone.matrix_map->height = 6;
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new_zone.matrix_map->width = 23;
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new_zone.matrix_map->map = (unsigned int *)&matrix_map;
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}
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else
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{
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new_zone.matrix_map = NULL;
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}
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zones.push_back(new_zone);
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total_led_count += zone_sizes[zone_idx];
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}
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for(unsigned int led_idx = 0; led_idx < total_led_count; led_idx++)
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{
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led new_led;
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new_led.name = led_names[led_idx];
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leds.push_back(new_led);
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}
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@ -154,4 +307,4 @@ void RGBController_HyperXAlloyOrigins::KeepaliveThread()
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}
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std::this_thread::sleep_for(10ms);;
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}
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}
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}
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